It's not that this pixel graphics side-scrolling game engine cannot be pushed further - it has been by Regions of Ruin in the past and will be by Book of Travels in the future. Emotions usually come later - when you realize that you wasted 200+ hours and end up writing a mean review. The motions in Kingdom are doing the same things, like cutting the trees and building the walls, over and over again, ad nauseam. Yeah, I know my gametime is 200+ hours, but it is one of those games where you go through the motions without the emotion, while you think about your life and daily troubles. The only thing that changes here, are the textures. The core gameplay loop of collect coins, cut the trees, build walls, equip troops, and destroy gates hasn't changed at all. Imagine taking a cue form Firefly Studios' minigame Castle Attack from 2001 and milking it for 10 years - that's exactly what the devs have done. Another couple of years will go by, and another Kingdom game comes out, with minor superficial changes and no new core gameplay. Gee, I can't wait until in a few years they release Eighties with a co-op called Eighties Returns for another 15 bucks. New Lands was a minor upgrade of the original Classic, Two Crowns was a co-op version of New Lands, while Eighties was a texture-swap of Two Crowns without the co-op. Since I have played all of them, starting with the original when it was still a flash game and finishing with Eighties released this summer, I can say with definitive certainty that these games are going nowhere. As far as I'm concerned this can also be considered as a review of all four iterations of Kingdom games - Classic, New Lands, Two Crowns and Eighties. All of the above perfectly applies to Kingdom series.
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